Cursed Techniques, Explained: What Actually Decides Power in Jujutsu Kaisen

The Jujutsu Kaisen cursed technique quiz above sorts you on the one thing the series actually uses to rank power, and it isn't how big your attack looks. By the end of this page you'll be able to read any technique in the story — including ones invented after this was written — and rate it without knowing a single thing about the sorcerer holding it. There's one number that decides it. Gege Akutami has been showing it to us since the first arc, in plain sight, and most power-scaling arguments online sail straight past it.
Read the Price, Not the Power
Here's the method. Take any cursed technique and ignore what it does. Write down two things instead: the rule it imposes on reality, and what it charges the person using it. That second column is the one that predicts outcomes.
Try it on five techniques from opposite ends of the power curve and the pattern falls out immediately:
| Technique | The rule it runs on | What it charges | Where it caps out |
|---|---|---|---|
| Ratio Technique (Nanami) | A 7:3 line on anything; the 3 side takes a guaranteed critical | Nothing dramatic — it just demands you keep showing up and landing it | Kills anything with a weak point. Nothing more, forever |
| Cursed Speech (Inumaki) | A finished sentence becomes an order reality obeys | Your own throat, worse the stronger the target resists | One sentence ends a fight; two puts you in a hospital bed |
| Boogie Woogie (Todo) | A clap swaps any two things carrying cursed energy | Free hands and line of sight, which an opponent can take away | Zero damage on its own; total control of where a fight happens |
| Idle Death Gamble (Hakari) | A pachinko machine decides whether you become unkillable for 4:11 | Losing publicly and repeatedly at roughly 1-in-239 odds | Functional immortality, on the occasions it pays |
| Limitless (Gojo) | The space in front of you never finishes converging | Nothing reaches you, which includes everyone who might help | Effectively unbeatable, right up until the moment it isn't |
Notice what the second column is doing. Nanami's technique charges him almost nothing and it plateaus almost immediately — he's a Grade 1 for the entire series and never becomes anything else. Hakari's charges him a humiliating, repeated, public loss and pays out something the setting otherwise reserves for gods. The price and the ceiling are the same number read from different ends.
This is why the quiz above spends so many of its twenty questions asking what you'd give up rather than what you'd do. What you'd do sorts you into a vibe. What you'd pay sorts you into a technique.
Binding Vows Are the Real Power System in Jujutsu Kaisen
A binding vow is a contract you sign with reality. You name a restriction, reality hands back power scaled to how much that restriction actually costs you, and if you break the terms afterwards it can kill you outright. That's the whole mechanic, and once you see it you cannot unsee how much of the series runs on it.
Kokichi Muta was born with a body that could barely move. His vow converted that into a puppet technique with a range covering most of Japan — the worse the body, the further the reach. Nanami adds an overtime clause: he is stronger after the working day ends, because he agreed in advance that those hours cost him more. Sukuna opens Malevolent Shrine without a barrier at all, trading away the protection every other domain provides in exchange for a radius of roughly two hundred metres. Yuji signs one on live television, agreeing to his own execution once he's finished a job, in order to be allowed to keep doing the job.
There are two-party versions as well — Yuji and Todo strike one mid-fight — and there are vows made before birth, which is where Heavenly Restriction comes from. Maki gave up cursed energy entirely and received a body that ignores physics. She cannot see curses without a tool. She also cannot be sensed by anyone hunting for cursed energy, which is precisely what made her father the most effective sorcerer killer in the setting despite having no technique whatsoever.
The strange part is how well this maps onto something real. Behavioural economists call it precommitment — deliberately removing your own future options to get a better outcome, the way Ulysses had himself tied to the mast. Dan Ariely and Klaus Wertenbroch tested it on students in 2002 and found that people who imposed costly self-deadlines outperformed people given full flexibility, even though flexibility is objectively the better deal. If you want the formal version, the research on precommitment devices is a genuinely useful read. Akutami wrote a shonen power system out of it and called it a vow.
That's why the quiz stops you halfway through and offers one. Accepting strikes out the non-committal answer on every remaining question — you genuinely lose something — and in exchange you become eligible for a Domain Expansion and Special Grade. Decline and you keep every option and cap out at Grade 1. Both readings are valid. Only one of them is free.
Almost No Cursed Technique Is Just a Big Blast
Here's the thing most cursed technique quizzes get structurally wrong. They treat techniques like elements — fire person, water person, lightning person — as though Jujutsu Kaisen were sorting people by flavour of energy. Go through the named innate techniques the series actually explains and count how many are a projectile.
Nanami cuts a ratio. Todo claps and swaps two positions. Nobara needs a physical fragment of her target before she can touch it at all. Inumaki speaks and reality complies, at a cost to his throat. Higuruma convenes a trial and the verdict has legal force. Mahito touches a soul and rewrites it. Hakari builds odds. Even Gojo's Limitless, the strongest thing in the setting, isn't a beam — it's a rule about how space behaves near him, and Blue and Red are consequences of that rule rather than attacks bolted onto it.
The techniques that genuinely are raw output — Yuki's virtual mass, Choso's blood, Kashimo's electricity — are a clear minority, and the series is quietly consistent about how they perform. They're devastating against curses and unreliable against sorcerers, because a sorcerer can adapt to a quantity. Nobody adapts to a rule. That's the actual power hierarchy: rules beat force, and the harsher the rule, the higher it sits.
Compare that with how other shonen power systems sort people. A Devil Fruit gives you an ability and takes the sea away as a flat tax, which is why the Devil Fruit quiz sorts on ambition rather than restraint. A quirk in My Hero Academia arrives with a drawback baked in from birth and no way to renegotiate it — closer to Jujutsu Kaisen, which is why the MHA quirk quiz asks about what your power costs you. Cursed techniques are the only one of the three where you get to write the terms yourself.
Here's the Part That's Literally Just Multiplication
Cursed energy is generated by negative emotion. Not metaphorically — that's the stated mechanism, and it's why curses form in hospitals, schools and crowded train stations rather than in forests. Reverse cursed technique takes two streams of that negative energy and multiplies them together, and because a negative times a negative gives a positive, the output heals instead of harming.
The reason so few sorcerers manage it isn't that the concept is obscure. It's that you have to hold two currents of your own worst feelings steady and deliberately run them into each other, which is a strange thing to ask a person to do on purpose. Gojo worked it out by injuring himself repeatedly until the multiplication clicked. Yuji arrives at it from the opposite direction, applying it inward before he understands what he's doing.
Shoko Ieiri is the genuine outlier and the series never makes a fuss about it. She can apply reverse cursed technique to other people'sbodies, which nobody else in the story can do — not Gojo, not Sukuna, not Yuta. A support sorcerer with no combat record is holding the rarest ability in the setting, and the plot treats her as furniture. It's the sharpest joke Akutami makes about how sorcerers rank each other.
There's a related bit of arithmetic worth knowing, because it explains half the big moments in the anime. Black Flash happens when a physical hit and the cursed energy behind it connect within one millionth of a second of each other. Space distorts and the damage multiplies by 2.5. It can't be forced and it can't be reliably practised — Todo's record is four in a row and that's considered extraordinary. Question 15 in the quiz above, the one about the worst thing you've made use of, is the reverse-cursed-technique question. Two bad things, chosen deliberately, producing something good.
So What Does a Domain Expansion Actually Guarantee?
A domain is your innate technique built out into a complete world and wrapped in a barrier. Inside it, your technique becomes a sure hit — not "more likely to land" but guaranteed, as a property of the space. Unlimited Void doesn't attack anyone; it hands the occupant infinite information and no ability to act on any of it. Higuruma's courtroom runs an actual trial and enforces the verdict. Hakari's spins a pachinko machine.
The counters are the interesting part. Simple Domain is a small defensive circle that neutralises someone else's sure-hit without requiring you to build a world of your own, and it's deliberately written as the technique for sorcerers who will never open a domain. Domain Amplification coats you in your own domain's properties without deploying it. Falling Blossom Emotion lets a blade cut the barrier itself. And when two domains open at once, the more refined one wins and the other collapses — which is why domain-versus-domain fights are decided before either person moves.
Sukuna's Malevolent Shrine is the exception that proves the rule, and it's another vow. He drops the barrier entirely, giving up the containment that makes a domain safe, and gets a two-hundred-metre radius in return. Everything in the setting is priced.
This is exactly why the quiz gives you Simple Domain if you decline the vow. It's not a consolation prize invented for the page — it's the canonical outcome for a sorcerer who never committed to a restriction deep enough to build a world.
The Grades Were Never About Strength
Sorcerers are ranked Grade 4, Grade 3, semi-Grade 2, Grade 2, semi-Grade 1, Grade 1 and Special Grade. Everyone reads that as a power ladder. It isn't — it's an assignment clearance, a statement about what the higher-ups will send you into alone.
The evidence is all over the cast. Nanami holds Grade 1 for the entire series with a technique a first-year could summarise in one sentence, because he can be relied on to come back. Yuji has no innate technique at all for most of the story and is deployed constantly. Maki is functionally ungradeable by a system that measures cursed energy, since hers reads zero. Meanwhile Yuta hits Special Grade at fifteen because of what he's carrying, not because of anything he's learned.
The quiz grades on the same logic rather than on a point total. Two things move it: how cleanly one technique separated from your runner-up, and how much you committed — hedged answers lower it, and the binding vow raises it to the ceiling. Special Grade is only reachable if you accepted the vow, which isn't an arbitrary gate. It's the same trade every Special Grade in the series made. The Demon Slayer breathing style quiz sorts on the opposite axis, for comparison — there, your style is inherited down a lineage from Sun Breathing, and nothing you give up changes which root you came from.
All 12 Cursed Technique Results, Explained
Twelve outcomes, ordered by how often the quiz assigns them. Percentages are the distribution across the scoring model, so a rare result means the answer pattern that produces it is rare, not that it's better.
📐 Ratio Technique — 14%.The most common result and the least glamorous. You find the weak point in things and you hit it, over and over, on time. Nanami's whole appeal is that he's reliable in a cast of prodigies. The flaw the quiz reads alongside it: a quiet contempt for people who improvise their way to a result you worked three hours for.
👏 Boogie Woogie — 12%. Deals no damage and decides fights anyway, by making sure every one of them happens on your terms. Todo reads a room faster than the room reads itself. The downside is that you get bored, and a bored version of you will reopen a settled argument purely to see what falls out.
🔨 Straw Doll Technique — 12%.Nobara's technique needs a physical piece of the target, so it cannot work at a distance and neither can you. Everything reaches you through the same connections that make you effective. Reads as brash from outside; is actually a person who shows up all the way for a very short list of people.
🩸 Blood Manipulation — 11%.Every attack comes out of your own body and you keep making them. Choso reorganises his existence around a brother he met days earlier, because family isn't a feeling to him, it's a fact. You run at a deficit for the people you've claimed and describe that as being fine.
🐺 Ten Shadows Technique — 10%.Ten shikigami, each of which must beat you before it will serve you, and each permanently losable. A power system for people who believe help has to be earned before it can be accepted. Megumi's real limit isn't the technique — it's that he keeps declining to use most of it.
⚖️ Deadly Sentencing — 7%. A courtroom domain that has to be right before it can be strong, since it judges the person who opened it too. Higuruma was a defence lawyer who stopped believing in the system. At your best you change position when the evidence turns; at your worst you hold a private trial for six months before mentioning there was a case.
☄️ Star Rage — 7%.Adds mass that isn't there and makes physics deal with it anyway. Yuki is one of four living Special Grades and the only one trying to make the job obsolete by attacking the source of cursed energy itself. Nobody applauds root-cause work, because when it succeeds nothing visible happens.
🗣️ Cursed Speech — 6%.Your words become orders and your throat pays for each one. The Inumaki answer is to speak almost entirely in rice ball ingredients until something is genuinely worth the damage. If you got this, you already know the sentence that would end an argument permanently, and you've chosen not to say it more than once.
🎰 Idle Death Gamble — 6%. The only domain in the series that guarantees nothing — Hakari made it worse on purpose so the payout would be enormous. Roughly 1-in-239 odds on four minutes and eleven seconds of functional immortality. You price risk correctly and take it anyway, and you consistently forget to mention the variance to anyone downstream of it.
🪡 Idle Transfiguration — 6%.The uncomfortable result, earned by curiosity rather than malice. Mahito wants to know what a person is made of and has no framework in which that's rude. Used well it's the most perceptive outcome on this list. Used badly it turns people into experiments, and the technique fails on exactly the souls it can't reduce to parts.
⚔️ Heavenly Restriction — 6%.Not a technique at all — a trade made before birth, zero cursed energy for a body that ignores what bodies do. Maki can't see curses and can't be sensed by anyone hunting for them. This result belongs to people a system has been measuring with the wrong yardstick, who got so good with their hands that the yardstick stopped mattering.
🌀 Limitless — 3%. The rarest outcome, and it only lands if you chose distance twenty times running. Nothing reaches you, in both senses — Gojo is the strongest sorcerer alive and dies in a fight a partner might have changed, having never built one. Genuine analytical range, paired with a habit of solving alone what company would have solved faster.
Your Technique Was Fixed at Birth. Your Vow Wasn't.
An innate technique is imprinted before you can speak and it never changes. We know it lives in the brain rather than the body because Kenjaku's entire strategy is swapping brains between skulls to carry techniques around — the technique travels with the organ, not the person. Nobody in the series trains their way into a different one.
What every sorcerer who got stronger did instead was add a restriction. Nanami agreed his overtime hours would cost more. Hakari agreed to lose in public. Maki agreed before she was born. Not one of them upgraded the technique; they changed the terms around it, and the terms are the part you write.
So take the result above as a description of the rule you already run on, and treat the grade as the negotiable half. If the quiz gave you Grade 3 and Simple Domain, the reading isn't that you're weak — it's that you haven't named a price yet. Go back, take the vow, and watch what the same twenty answers produce. That's not a quiz trick. It's the thesis of the entire series, and if you want the canon reference on how the setting is put together, the series overview is a reasonable place to start.
